New Models & Shots
At last the Superhero model is officially finished and moved to the texture chapter. After some advice from our look development mentor, Michele Ahn, we might polish up the the fabric texture of the coat, specifically the gold lining to actually look golden. As for other models, I used a placeholder texture on the bandage model. Our rigger to set up the band-aid to bend and place on the daughrer character's finger is a little MIA but in the meantime, I can use this in one of my new animation shots. One new model I was assigned to was the broom and dustpan for the same animation shot and a few after. My director has proposed I use strands on the bottom of the broom instead of a smooth surface. Fortunately we learned a new trick from our Look Dev mentor using a plugin called MASH available on Maya. Supposedly it's old that not many people talk about it but there are still plenty of tutorials about it. With Mash, I should be able to provide ...