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Showing posts from January, 2026

Texturing and Substance Painter.

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      Throughout the Winter Break, one of our crew members EJ (Yihang Jiang) has taken some time to tutor me and our director (Alisa Ren) to use Adobe Substance Painter to texture our characters and props (mostly props). In fact, we've mostly set Substance Painter as our means priority means of setting textures in our production. Out of this, I have been asked by the director to apply this texturing to the props that I have modeled out. and so it became quite the list of models to go down, and quite the process of setting the props up for that.  It's because it took longer to set up the props' UV mapping for the textures. I found that a little more stressing especially since it's so delicate and one needs to make sure the UVs are aligned right. As shown here, when I applied this texture via the UV that I first made, the texture came out different from what I intended. With further help on this, I made corrections to the UV mapping and the texturing was more smooth sa...

Venture into the Scenes

           This week, I have been able to animate more on the scenes and so I have moved to shot LVR250-251. This has become a challenge because of the necessary pieces to put together. Such as multiple characters that are to walk in the shot and constraining a comic book that falls out of a bag. Suffice to say I have a lot of challenging shots in this production but I do believe working on these helps me expand my horizons and expertise in animation.     To make this work I made as much reference as possible, starting with the daughter. I even filmed my feet to get the walk just right. I also filmed the bag and the comic book individually so I can animate it properly. We're looking to do that more since we're not big experts in simulation. We've learned plenty skills but feel we can't risk setbacks in using it and not knowing everything. That being said, so far we've only applied simulation to the clothing when the animation is ready, and the fir...