Texturing and Substance Painter.
Throughout the Winter Break, one of our crew members EJ (Yihang Jiang) has taken some time to tutor me and our director (Alisa Ren) to use Adobe Substance Painter to texture our characters and props (mostly props). In fact, we've mostly set Substance Painter as our means priority means of setting textures in our production.
Out of this, I have been asked by the director to apply this texturing to the props that I have modeled out. and so it became quite the list of models to go down, and quite the process of setting the props up for that.
It's because it took longer to set up the props' UV mapping for the textures. I found that a little more stressing especially since it's so delicate and one needs to make sure the UVs are aligned right.
As shown here, when I applied this texture via the UV that I first made, the texture came out different from what I intended.
With further help on this, I made corrections to the UV mapping and the texturing was more smooth sailing from there.
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