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Showing posts from May, 2026

Adding a new Asset

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 One particular shot we had that involved adding more props was LVR 122. This animation was done by our crewmember Francesca Jassir Noguera, a fantastic job. We had a mask set up for this shot and we first thought that's all we needed. Eventually it came up we should have a folded bundle of the Superhero Coat in the drawer as well but at this stage we didn't have time to make a completely carved out folded coat model, with custom texture. I thought it would be convincing enough to make a smooth block and borrow the texture from the coat model, I was able to shape out some of the texture. Alas, it needed just a little more to look like a bundle, so I had it a little more shaped out with the drawer, along with a bulge for the collar ends, and included a fold. Along with that, I had the mask animation shifted slightly upward to be on top of the bundle. And so came the final result.

Comping Smoke

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 After comping the fire in that shot, I tested it further with smoke over it.  I was hesitant to use this footage because of how it reaches the edges of the video, we had our limitations with smoke footage. Luckily with the effects I provided, I was able to convince many on how the smoke looked. I had the smoke positioned to go up, to start with, putting the smoke video in a diagonal/diamond position. Because of that I decided to use an ellipse-shaped mask on the smoke. To take it further, I resized it out of uniform scale. Next to using smoke for fire, I was to comp some smoke onto the film shots that included an explosion. The best first shot to test that out was LVR360 where the explosion occurs and the same smoke footage I used on the fire seemed most worthy to use again. It took a few tries but we finally got one test approved. Soon I started applying it to other shots and got slightly proud of this one with the camera zoom. Oh and of course, the cityscape was comped on t...