Rendering cont'd & Comping Fire

     


And so we officially start our rendering chapter and that includes our adding fire to the scenes. Our production includes a large room that is to be on fire, and an active fireplace in the scene after that, and we all thought for sure we would go in the fire simulation direction. We have learned to do that but it would have been time consuming to have learned to perfect it and we were already busy with other areas to make our deadline. Even using it would have taken more time.

While we had our mentors last semester, one of them taught us we don't have to have fire in every shot in our first scene, and be cleverly subtle in implying fire using lights in the scenery and using smoke footage.

When we received our Post-production teacher, Keith Silva, he convinced us that we can comp in the flames and so far there have been great and easy results out of it as soon as we found the perfect stock footage.


As soon as we got into our lighting & rendering chapter, we worked further on this shot, making it one of our first shots, along with our dialogue shots since those were first animated, to render.


As soon as that was done, I did some more comping along with smoke. I may need to find better footage, but these are the results so far.



Comments

Popular posts from this blog

Intro to me and the Project

Where I haven't gone before

New Models & Shots